Time for some render tests
I’ve done a render to get a better view on how the lipspray particles are behaving. This was rendered with a overall density of around 120000 particles. It will need quite some more to get the right effect. Obviously there’s some work on integrating the particles with the surface of the lip as you can still see rectangular source shapes. I also will need to look into getting the particles to self shadow a bit more.
I haven’t done any work on shading the water surface itself however. The surface needs a lot of displacement work as well.. but as I said this was primarily a particle render test. I’m really happy with the render speed so far as it took less than an hour to render this on a single MacPro (2008, 8x3Ghz). Especially considering this includes some serious motion blur. I need to increase the pixel filtering some more though.
One thing I’m going to look into is instancing more particles in the render, which should increase density with less performance impact as only visible particles will be used to instance such render-time particles.
Here’s the link to the render:
Cheers,
Erik