volume based bubble advection inside particle fluid
While I planned my next post to be a movie of setting up a wave from scratch using my wave tools, I will post this fluid test first. As was to be expected a interesting potential job comes along that requires some quick R&D, so I had to do this first. That said, I’m quite far in my setup for recording the wave tool movie so that’s definitely coming up soon…
In this test I’m filling a box with water using a particle fluid sim. It has 5 emitters at different positions and angles. For this kind of effect I think particle fluids look better than volume fluids as you get nice splashes. However, there is a distinct advantage for using volumes as the velocity fields in a volume sim can be very nicely used to advect additional particles, for example to add bubbles to the water.