voxelTag Archive -

volume based bubble advection inside particle fluid

While I planned my next post to be a movie of setting up a wave from scratch using my wave tools, I will post this fluid test first. As was to be expected a interesting potential job comes along that requires some quick R&D, so I had to do this first. That said, I’m quite far in my setup for recording the wave tool movie so that’s definitely coming up soon…

In this test I’m filling a box with water using a particle fluid sim. It has 5 emitters at different positions and angles. For this kind of effect I think particle fluids look better than volume fluids as you get nice splashes. However, there is a distinct advantage for using volumes as the velocity fields in a volume sim can be very nicely used to advect additional particles, for example to add bubbles to the water.

(more…)

Post to Twitter

More pyro fun; explosions

I’m doing more research on using the PyroFX tools both for a potential project and for my ‘House Meteor’ project. These require quite a lot more sophisticated simulation setups than gas flames as discussed in Pilot lights.

After a few really basic test setups, I ended up creating a very simple structure within which the explosion is to take place. (more…)

Post to Twitter

Pilot lights

It’s been too long since my last post. The reason for that is simple… I’ve been very busy on the paid work front and some other stuff. One of the things I’ve been working on recently is a new short film currently in post-production from fxPHD. In this project, I’m working on the pilot light of a flame thrower. So it was time to pull out Houdini’s PyroFX :) . And that’s a lot of fun!

(more…)

Post to Twitter