Quick after-IBC update
Here’s just a quick update as I spent the last two days at IBC. Just before I left to Amsterdam I finished the linked render. I’ve started working on the shading a bit. Here’s the first results of that effort. I started with the frosted glass shader as I liked the look Finella Fan created in her project. I added a sub surface scattering much like she did to make it a bit nicer. From that point on its been mostly trying different combinations of settings to figure out how to make it look good. I quickly found out that the guys at Sony Image Works, were totally right about not being able to shade the complete wave in one go (who’d have thought they were on to something there). So I definitely will add zone’s to the wave which can then be shaded independently to create the right look for all area’s on the wave. This can be fairly easily done by adding some attributes to the geo and give them different values for each zone. You can import attribute values from your geo into shaders easily so these values can then be used to dial in different settings for the shading or just completely separate blocks of shader code. So this will be the next step coming week in combination with more particle work. Still really loads of fun to work on this.
Latest render here:
http://www.dutcheffe…/WaveSetup.mov
Cheers,
Erik