fxPHDTag Archive -

‘Derezzing’ a crashing light cycle, part 5: explosion anim and sim

Now the exhaust wall stuff is done and made into a tool, attention has shifted back to the explosion animation and simulation. By now all the major systems for animating and hand-over to simulation are in place.

Let me start by showing you a test animation for that I’ve rendered out. I did a very quick multi-pass comp on the render to attenuate reflections a bit and add some glows. The animation is rendered at 8 times slow motion.

View in high resolution: H264.

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Pilot lights

It’s been too long since my last post. The reason for that is simple… I’ve been very busy on the paid work front and some other stuff. One of the things I’ve been working on recently is a new short film currently in post-production from fxPHD. In this project, I’m working on the pilot light of a flame thrower. So it was time to pull out Houdini’s PyroFX :) . And that’s a lot of fun!

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Great new term at fxPHD

Hi,

There’s a really GREAT new term at fxPHD. Check out the 0-week video: http://www.fxphd.com/fxphd-jan10.mov.torrent. The course line up is just unreal:

  • 41 total courses
  • 11 new courses
  • 15 courses covering compositing tasks
  • 7 design-centric courses
  • 10 courses on 3D or simulation
  • 5 courses featuring cinematography/on-set
  • 9 Applications available on the VPN

Cheers,

Erik

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Great new term at fxPHD

There’s a great new term starting over at fxPHD, including a new Houdini course on blowing stuff up (doesn’t get better).

You can watch the 0-week orientation video here: 0-week video, or download a torrent here: 0-week torrent

Cheers,

Erik

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